﻿#ifndef __SCENE_SCENENPC__
#define __SCENE_SCENENPC__
/*
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*/
#include <string>
#include "SceneObject.h"
namespace Scene
{
	namespace SceneNpcHandler
	{
		using  namespace Network;
		DataPack*req_move(void *obj, const std::string &p);
	}
	class SceneNpc : public Scene::SceneObject
	{
	public:
		void MoveTo(int x, int y){}
		SceneNpc()
		{
		//	this->Reg();
		};
	private:
		void Reg();



	};
};


#endif
